LOW Trying to unlock the bonus spirit blade. Simply sprint past the lot back to the Central Cavern, where you'll learn about liquid nitrogen to disarm the bomb in time.HIGH Punching zombie heads clean off never gets old. Go right back through the passage, where the laser traps have been replaced by Molded. The ladder will take your back to the Departure Yard. You have plenty of time, so no need to rush or panic.īefore you head up the ladder, grab the easily missed Antique Coin in the corner. In ten minutes, the bomb on your arm will blow. Follow and after the cutscene, a countdown timer will start. Smash the two crates next to you (we found RAMROD ammo inside one of them) then approach Marquez, who will lead the way out. Go out into the middle but don't approach Marquez instead work your way round the path into the far corner, where there is a switch on the wall. However, if you approach, a cutscene will play that will spell game over - so you need to find a way to deactivate the traps first. Thankfully, it looks worse than it is - crouch and take the outside edge of the room round - up the incline and dropping down into the corner - and continuing round while looking for clear gaps in the lasers, until you are close to the soldier Marquez in the middle. If you thought that was dicey, the following room has even more, and a single detonation - on purpose or otherwise - will spell an instant game over. The following corridor is filled with laser traps, You can duck under most of these, otherwise use regular ammo to shoot any in the way. Mop up any Molded or Lickers that follow and continue. Sprint past them all back outside, and take a right, using the Clown Key on the Clown Door, into a Night Vision section. When you reach the middle, get the Clown Key and the room will fill with Lickers. On the way in the south west corner is some blue crates, with an Antique Coin. The Repair Yard is a spiral that leads to a table with a clown in the centre. This will create a clear path to a door on the east side, taking you to a corridor with a Clown Door and a room to the Repair Yard.
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